Saturday, September 20, 2008

Week4. What we know & What you don't know about on-line games?

On July 7, 2008, Business Weekly published two articles related to the influence of on-line games toward learning.

In the first article, Break up four major myths- playing with your kids and building competitive. The authors pointed out the four major myths of online games which pervasively believed by most of the people.


Myth 1: Online games can be addictive
According to Guo, F. Y, professor of informatics department, National Sun Yat-sen University, adolescent is easily addictive to everything, such as novels, sports. Therefore, the point is not preventing your kids playing online games but how can we teach them interact with an appropriate way and avoiding addictive.


Myth 2: Online games make kids become stupid
Though some researches do approve that playing online games hampering mental development, still, other researches provide more positive affect than negative one. For example, students’ problem-solving skills, and deductive skills are improved. The author also pointed out that this myth was based on the assumption that online games are easy, but eventually they require multiple skills at the same time.


Myth 3: Online games make kids become more irritate
Most of the parents blame children’s antisocial behavior for playing online games. However, in 1999, FBI gathered a group of psychologists, psychiatrist and school administers and found out that social and family effects were far more then online games. When encounter problems in reality, children easily escape to the virtual world.


Myth 4: Online games isolate kids from the society
Most of the parents worried about that children sitting in front of the computer screen without communicate with others will hamper their communication skills. However, while playing on-line games, they could probably talk much more than in real life.
The above are the four major myths and the author’s augment. Later, the author of The Gamer Disposition even provides more evidence about how can people learn from playing online games, and how can these skills cooperate in real life tasks.

I believe that online game could be a fun and effective tool for learning. However, as instructors and parents, we need to have a positive attitude and carefully instruct our students’ or children how to use this tool properly.

3 comments:

Amy Lilley said...

Hello! I am Amy from Dr. Kim Foreman's SFSU Web 2.0 Technology class. I really enjoyed your summary on the myths of online gaming. I actually used to believe a lot of the myths in this article, but after observing my husband playing games that I deemd to have no redeeming social value, I realized that technology can actually be used to teach extremely important life lessons. I am interested in developing games in the future. Thanks for the additional link in you blog.

Unknown said...

Hi my name is Devi and I am from Dr. Foreman's class.Thank you for your feedback and summary on the 4 major myths of online gaming. My younger brother (age 25) is into World of WarCraft. He plays this game pretty much every day. I've always thought that he is wasting his time. My question: What is he really learning from this game? Your blog makes me think twice and should do some research on this online gaming before I make some judgement.

Vanessa Blackmore said...

Thanks for your valuable discussion regarding the myths of online gaming. The point I was most interested in was the idea that gaming can provide an escape from reality when times are tough. I do see that as an extremely beneficial temporary coping strategy; much healthier than the drugs and alcohol that teens often resort to. I guess just like all vices, all things in moderation refers to gaming as well.